Crafting Spellbinding Adventures
The exile, unbeknownst to its subjects, verges just as much upon condemnation as it does grace. The exiled either preserve their light soul or are lost in the darkness of the world.
And if they fight their way through the darkness, they might just find the promised salvation.
Cast, Parry, Defend, Counter. Every spell has a utility and each use must be calculated.
Beholden the wealth in the gullet of death; blinding the living from ascension...
What the world reveals, must first be perceived. For what is perceived, must thereafter be uncovered.
A world on the fringe between death and life...